AI Insights · Timothy · April 2022
Top 5 Dance Games on iOS in Oceania: Q1 2022 Performance
Explore the performance of the top 5 dance games on iOS in Oceania during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 dance games on iOS in Oceania demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the trends for each app.
Just Dance Now from Ubisoft saw fluctuating weekly revenue throughout the quarter, peaking at around $1.3K in early January before dropping to approximately $658 by mid-March. Weekly downloads experienced an initial spike, reaching 1.8K in the week of January 24, then stabilizing around 900-950 downloads towards the end of March. Active user count started at 6.9K and gradually declined to about 5.4K by the quarter's end.
Ice Skating Ballerina by Coco Play showed a notable increase in weekly revenue in late January, peaking at $233, then experiencing fluctuations between $33 and $191 for the remainder of the quarter. Downloads peaked at 689 in late January, followed by a gradual decline, ending at 211 in the last week of March. The app’s active users fluctuated between 3.4K and 4.6K.
Dance Clash: Ballet vs Hip Hop, another title from Coco Play, saw its weekly revenue fluctuate, reaching a high of $151 in late February. Downloads were highest in late January at 500, then settled around 240-350 towards the end of the quarter. Active users saw a peak of 1.4K in late January, with a slight decline to around 1K by the end of March.
Acrobat Star Show, also by Coco Play, had modest weekly revenue, peaking at $108 in late February. Downloads rose significantly in the same period, reaching 517, before dropping back to around 200-300. Active users increased to 539 by late February but then declined to 236 by the end of March.
Finally, Cheerleader Superstar from Libii Tech Limited showed relatively stable revenue, with weekly figures ranging from $30 to $56. Downloads remained low but fluctuated, peaking at 43 in late March. Active users were consistent, maintaining around 500-595 throughout the quarter.
For more insights and detailed data, visit Sensor Tower.